Inspiration: Shogun Shodown & Balatro

Gameplay

The gameplay will be similar to that of Shogun showdown, but based on a hex grid. This introduces a more complicated movement system and therefore the limit to the queue should be unlocked.

With 9 stages total, the player must make their way through all of them. Snagging upgrades they get along the way, with more gold given for advanced combos.

Visuals

The visuals for the game are going to be wavy but clear, with intractable buttons given clear outlines.

Audio

The music in Balatro uses an unusual time signature and flows between multiple different music tracks. I will incorporate this style into my game.

Theme

The interpretation of the theme is that the player can damage himself with abilities, so health must be managed properly.